// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;



// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "A lone giant guards the trophy chamber. He points his blade at you. _I am Overseer Domaroth. You have slain my people. You have defiled our sacred place. You must pay the blood price._";
	text2 = "_It is sad that you brought this about. It was not necessary._";
	code =
		set_attitude(3167,10);
	break;
	
begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_Who are you, exactly?_";
	text1 = "_I am the highest Overseer of the giants. I was with us when we first returned. I led us to these warrens. I built this mighty fortress. I will lead us to the great enemy!_";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_Maybe I don't need to pay a 'Blood Price.'_";
	text1 = "_No. It is too late. Your treasures will be kept in this room. We will visit them and spit on your skulls._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_What wasn't necessary?_";
	text1 = "_You didn't need to invade our home. You humans didn't need to fight our kind at all. You are only an obstacle. We must find a way to our true enemies!_";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_You are our enemies. Prepare to die._";
	text1 = "_Yes. I see. Humans are a true foe to us now, second only to the accursed troglos. After you are dead, I will lead our people to Lorelei. It will be destroyed! No more mercy. The humans will fall!_";
	action = END_TALK;
	
begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_The true enemies?_";
	text1 = "_The troglodytes. Those vile cravens, our great enemies. When we came from nothingness, we thought our Gods had brought us to a place where we were finally free of them._";
	text2 = "_But no! We found the troglos were still there. And humans, angry, cowardly humans, who wouldn't give us what we wanted._";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_The nothingness?_";
	text1 = "_We were gone. All giants of the hills, dead and gone. Then we returned. I don't know why. We were brought back, with memories only of the Blood Debts owed to us._";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_Why do you hate troglos so much?_";
	text1 = "_Because the Blood Debt they owe us is so high that only their total destruction can pay it._";

begintalknode;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "_So what did you want from the humans?_";
	text1 = "_Only passage! We only wanted to reach our great foes and fight them._";
	text2 = "_The humans saw us, and they attacked. They would not even deal with us. They only saw us as different, and they attacked. Now there is the Blood Debt. We were created only for suffering, and for failing to reach the troglos._";

begintalknode;
	state = 13;
	nextstate = -1;
	condition = 1;
	question = "_Who created you?_";
	text1 = "_We don't know who gave us this blessing and our curse. We have no home and no history. We only have our traditions, and I will keep them._";

begintalknode;
	state = 13;
	nextstate = -1;
	condition = gf(307,8) > 0;
	question = "_But you can reach the troglodytes now. Why keep fighting humans?_";
	text1 = "_The remaining Blood Debts must still be paid. It will not take much. We will be satisfied by razing Lorelei to the ground and killing all within. Oh, and I have to kill you too._";
	text2 = "_It is time, invader. Pay your debt._";
	action = END_TALK;

begintalknode;
	state = 13;
	nextstate = 14;
	condition = gf(307,8) == 0;
	question = "_Why can't you reach the troglodytes?_";
	text1 = "_One way to the troglodytes is by marching around the mountains, but there are too many humans in the way._";
	text2 = "_There is a faster way. A tunnel, but it is blocked by a barrier. It is too powerful for us to pass. I think there is a way to bring down the barrier. A route to its source._";
	
begintalknode;
	state = 14;
	nextstate = -1;
	question = "_Maybe there is a way I can help you._";
	text1 = "_Maybe. It might have been possible. It is too late now. Pay your debt._";
	action = END_TALK;
	

	
//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				